Basketball
Terms
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- ***BALL***:
- a players yells this when he is open
for a pass.
- ***DEAD***:
- a players yells this when the man he is defending picks up
his dribble. This alerts his teammates that the
- person can only pass or shoot
the ball.
- ***HELP***:
- a players yells this when they require assistance in
guarding their man.
-
- ***SCREEN***
OR ***SCREEN RIGHT*** OR ***SCREEN LEFT***:
- a players yells this to alert a teammate that a screen
is being placed on him.
- ***SHOT***:
- a players yells this when the person he is defending
shoots. This alerts his teammates to box out
for the rebound.
- alive:
- a ball is alive when it is released by a shooter
or thrower, or legally tapped by a jumper during a jump
ball; the game clock
starts only when the ball becomes alive; compare with live.
-
- alternating-possession
rule:
- in college, the possession
arrow changes direction after each subsequent jump
ball situation, alternating which team gets possession
for the throw-in.
-
- assist:
- the last pass to a teammate that
leads directly to a field goal; the scorer
must move immediately toward the basket for the
passer to be credited with an assist; only 1 assist can be credited per
field goal.
-
- backboard:
- the rectangular structure, 6' x 3 1/2', to which the basket
is attached.
-
- backcourt:
- the area from the midcourt line to the end
line furthest from the offense's basket.
- backdoor:
- an offensive player cuts
behind the man defending him usually
resulting in a layup or shoot.
-
- ball
handler:
- the player with the ball; usually the point guard at the
start of a play.
-
- ball
side:
- this is the side of the court that the ball is on.
See strong side.
-
- bank shot:
- a shot where the ball is first bounced (or banked) off the backboard
at such an angle that it then drops into the basket.
-
- baseline:
- see end line.
-
- basket:
- attached to the backboard,
it consists of a metal rim 18" in diameter suspended 10' from the floor,
from which a 15-18" corded net hangs, and through which points are
scored; also used to refer to a successful field
goal.
-
- beat
the defender:
- when an offensive player, with or without the ball, is able
to get past an opponent who is guarding him.
-
- blind pass:
- a pass from a ball
handler who does not see his receiver,
but is estimating where he should be.
-
- blocks or
the blocks:
- this is the one foot painted black rectangle on the
floor on each side of the basket.
-
- blocked
shot:
- the successful deflection of a shot by touching part of the
ball on its way to the basket, thereby
preventing a field goal.
-
- blocking:
- the use of a defender's body position to illegally prevent
an opponent's advance; the opposite of charging.
-
- boxing out:
- a player's attempt to position his body between his
opponents and the basket to get rebounds
and prevent the opponents from doing so.
-
- break:
- see fast break.
-
- center
circle:
- the circular area at midcourt from which jump
balls are taken.
-
- center line:
- the line that going through the center of the court.
See mid court.
-
- charging:
- an offensive foul which occurs
when an offensive player runs into a defender who has established
position.
-
- clear out:
- see one-on-one showdown.
-
- court
vision:
- a player's ability to see everything on the court
during play — such as where his teammates and defenders are set up —
which enables him to make better choices in passing;
the best point guards possess this.
-
- crossover
dribble:
- when a ball handler
dribbles the ball across his body from one
hand to the other.
-
- cylinder:
- the imaginary area directly above the basket
where goaltending or basket interference can occur.
-
- dead ball:
- any ball that is not live;
occurs after each successful field goal or free-throw
attempt, after any official's whistle or if
the ball leaves the court; it stops play which
is then resumed by a jump ball, throw-in
or free-throw.
-
- defense:
- the act of preventing the offense from scoring; the team
without the ball.
-
- defensive
rebound:
- a rebound of an opponent's
missed shot.
-
- double
dribble:
- when a player dribbles with
both hands at the same time.
- double team:
- when two teammates join efforts in guarding
a single opponent.
-
- double team:
- when two teammates join efforts in guarding
a single opponent.
-
- downcourt or
down the court:
- the direction a team on offense
moves, from its backcourt into its frontcourt
and towards its own basket.
-
- dribble or
dribbling:
- when a player repeatedly pushes, pats, taps or bats the
ball toward the floor with one hand to cause the
ball to bounce back up to either of his hands; used to advance the ball or
keep control of it.
-
- dribble
series:
- a number of consecutive dribbles
which end when a player allows the ball to rest in one or both hands; a
player is only permitted one dribble series before he must pass
or shoot.
-
- drive
to the basket:
- to move rapidly toward the basket
with the ball.
-
- dunk:
- when a player close to the basket
jumps and strongly throws the ball down into it; an athletic, creative shot
used to intimidate opponents.
-
- elbowing:
- it is a violation if a
player vigorously or excessively swings his elbows, even if there is no
contact; it is a foul if contact is made, and an
automatic ejection if that contact is above shoulder level.
-
- end line:
- the boundary line behind each basket;
also called the baseline.
-
- established
position:
- when a defensive player has both feet firmly planted on the
floor before an offensive player's head and
shoulder get past him; the offensive player who runs into such a defender is
charging.
-
- fake or feint:
- a deceptive move to throw a defender off balance and allow
an offensive player to shoot or receive a pass;
players use their eyes, head or any other part of the body to trick an
opponent.
-
- fast break:
- also called the run-and-shoot offense, it begins with a defensive
rebound by a player who immediately sends an outlet pass toward mid
court to his waiting teammates; these teammates can sprint to their basket
and quickly shoot before enough opponents catch up to stop them.
-
- field goal:
- when the ball enters the basket
from above during play; worth 2 points, or 3 points if the shooter
was standing behind the 3-point line.
-
- flagrant
foul:
- unnecessary or excessive contact against an opponent.
-
- floor:
- the area of the court within
the end lines and sidelines.
-
- floor
violation:
- a player's action that violates the rules but does not
prevent an opponent's movement or cause him harm; penalized by a change in possession.
-
- forwards:
- the 2 players on the court for
a team who are usually smaller than the center and bigger than the guards;
often a team's highest scorers.
-
- foul:
- actions by players which break the rules but are not floor
violations; penalized by a change in possession
or free-throw opportunities; see personal
foul or technical foul.
-
- foul lane:
- the painted area 19' x 16' (12' in college) bordered by the
end line and the foul
line, outside which players must stand during a free-throw;
also the area an offensive player cannot spend more than 3-seconds at a time
in.
-
- foul line:
- the line 15' from the backboard
and parallel to the end line from
which players shoot free-throws.
-
- foul shot:
- see free-throw.
-
- 4-point
play:
- a 3-point shot followed
by a successful free-throw.
-
- free-throw:
- an unguarded shot taken from the foul
line by a player whose opponent committed a personal
or technical foul; it is worth 1
point.
-
- free-throw
line:
- see foul line.
-
- free-throw
line extended:
- an imaginary line drawn from the free-throw
line to the sideline to
determine the location for certain throw-ins.
-
- frontcourt:
- the area between the midcourt line and the end
line closest to the offense's basket.
-
- full-court
press:
- when defenders start guarding
the offense in the backcourt.
-
- game clock:
- shows how much time remains in each of the four 12-minute
quarters of an NBA game or two 20-minute halves of
a college game.
-
- guards:
- the 2 players on each team who are the smallest on the court;
they usually handle setting up plays and passing
to teammates closer to the basket.
-
- guarding:
- the act of following an opponent around the court
to prevent him from getting close to the basket,
taking an open shot or making easy an pass, while
avoiding illegal contact.
-
- half-court or set
offense:
- when a team takes the time to develop a play in its frontcourt,
such as the give-and-go or a screening play;
opposite of fast break.
-
- hash
marks:
- these are the little painted lines on the floor around the
paint where players stand during free
throws.
-
- help
side:
- this is the side of the court
where the ball isn't. See weak side.
-
- high
percentage shot:
- a shot that is likely to go in the basket,
such as a layup.
-
- high post:
- an imaginary area outside either side of the foul
lane at the free-throw line extended.
-
- in the paint
or the paint:
- being in the foul lane area
which is painted a different color. Also called the key or
key.
-
- inbounds:
- the area within the end lines
and sidelines of the court;
also the act of bringing the ball into this area by means of a throw-in.
-
- incidental
contact:
- minor contact usually overlooked by officials.
-
- inside
shooting:
- shots taken by a player near or under the basket.
-
- jump ball:
- 2 opposing players jump for a ball an official
tosses above and between them, to tap it to their teammates and gain possession;
used to start the game (tip-off) and all overtime
periods, and sometimes to restart play.
-
- keepaway
game:
- a tactic used by the team that is leading near the end of
the game to keep the ball from its opponents to prevent them from scoring
while using up time off the game clock;
also called freezing.
-
- key or the key:
- the area at each end of the court
consisting of the foul circle, foul lane and
free-throw line; named for the shape it had
years ago.
- this is a endurance drill. Running baseline
to free-throw line and back.
Then baseline to center
line and back. Then baseline
to the far free-throw line and
back. Then baseline to the far baseline
and back. The player must reach down and touch each line with his
hand.
-
- layup or layin:
- a shot taken after driving
to the basket by leaping up under the basket
and using one hand to drop the ball directly into the basket (layin) or to bank
the ball off the backboard into it (layup).
-
- lane or the lane:
- this term refers to a designated area in our fast
breaks. The lane is the area right beside the out
of bounds line that runs down the length of the court.
Both sides of the court have a lane.
-
- leading
the receiver:
- when a passer throws the ball
where he thinks a receiver is headed.
- learning
session:
- all practices will be referred to as learning
sessions. We are here to learn. Learning is the key.
-
- live ball:
- as soon as a ball is given to a free-throw
shooter or a thrower on a throw-in,
it is live, but the game clock does
not restart until the ball is alive.
-
- loose ball:
- a ball that is alive but not in
the possession of either team.
-
- low post:
- an imaginary area outside either side of the foul
lane close to the basket.
-
- lower
percentage shot:
- a shot that is less likely to go in the basket,
such as one thrown by a player who is off balance or outside his shooting
range.
-
- man-to-man
defense:
- the defensive style where each defensive player is
responsible for guarding one opponent.
-
- match-ups:
- any pairing of players on opposing teams who guard
each other.
-
- mid court:
- the line that going through the center of the court.
See center line.
-
- off the
dribble:
- a shot taken while driving
to the basket.
-
- offense:
- the team with possession
of the ball.
-
- offensive
rebound:
- a rebound of a team's own
missed shot.
-
- officials:
- the crew chief, referee and umpire who control the
game, stop and start play, and impose penalties for violations
and fouls.
-
- 1-and-1 or
1-plus-1:
- in college, a free-throw
attempt awarded for certain violations
that earns the shooter a 2nd attempt only if
the first is successful.
-
- open:
- when a player is unguarded by a defender.
-
- open lane:
- this is where there is a straight path to the basket
without a defender in the way. See lane.
-
- out of
bounds:
- the area outside of and including the end
lines and sidelines.
-
- outlet
pass:
- this is where you get the rebound
and have to go the length of the court.
The first pass you make to
start the ball down the court is the outlet pass
.
-
- outside
shooting:
- shots taken from the perimeter.
-
- over the
limit:
- when a team commits 5 or more team
fouls per NBA period (4 in each overtime);
8 or more per WNBA half; 7 or more per half in college; this team is also
said to be in the penalty.
-
- overtime or OT:
- the extra period(s) played
after a regulation game ends
tied.
-
- pass:
- when a passer throws the ball
to a teammate; used to start plays, move the ball downcourt,
keep it away from defenders and get it to a shooter.
-
- passer:
- the player who passes the ball
to a teammate.
-
- period:
- any quarter, half or overtime
segment.
-
- perimeter:
- the area beyond the foul circle away from the basket,
including 3-point line, from which players take long-range shots.
-
- personal
foul:
- contact between players that may result in injury or
provide one team with an unfair advantage; players may not push, hold, trip,
hack, elbow, restrain or charge
into an opponent; these are also counted as team
fouls.
-
- picked off:
- refers to a defender who has been successfully prevented
from reaching the ball handler by
an offensive screen.
-
- pick-up
games:
- impromptu games played among players who just met.
-
- pivot:
- a center; also the foot that must remain touching the floor
until a ball handler who has
stopped dribbling is ready to pass
or shoot.
-
- playmaker:
- the point guard who generally sets up plays for his
teammates.
-
- possession:
- to be holding or in control of the ball.
-
- possession
arrow:
- in college, used to determine which team's turn it is to inbounds
the ball to begin a period or in a jump
ball situation.
-
- post
position:
- the position of a player standing in the low
post or high post.
-
- rebound:
- when a player grabs a ball that is coming off the rim or backboard
after a shot attempt; see offensive
rebound and defensive rebound.
-
- receiver:
- the player who receives a pass from the ball
handler.
-
- regulation
game:
- four 12-minute quarters in the NBA
or two 20-minute halves in college; a game that ends without overtime
periods.
-
- release:
- the moment that the ball leaves a shooter's
hands.
-
- roster:
- the list of players on a team.
-
- run:
- occurs when one team scores several field
goals in quick succession while its opponents score few or none.
-
- scoring
opportunity:
- when a player gets open for a
shot that is likely to score.
-
- screen or
screener:
- the offensive player who stands between a teammate and a
defender to gives his teammate the chance to take an open shot.
-
- shot clock:
- a clock that limits the time a team with the ball has to
shoot it; 24 seconds in the NBA; in college, 35 seconds for men, 30
seconds for women.
-
- shooter:
- a player who takes a shot at the basket.
-
- shooter's
roll:
- the ability to get even an inaccurate shot to bounce
lightly off the rim and into the basket
-
- shooting
range:
- the distance from which a player is likely to make his
shots.
-
- sidelines:
- 2 boundary lines that run the length of the court.
-
- slam dunk:
- see dunk.
-
- squaring up:
- when a player's shoulders are facing the basket
as he releases the ball for a shot; considered
good shooting position.
-
- starting
lineup:
- the 5 starters who begin a game; usually a team's best
players.
-
- strong side:
- this is the side of the
court that the ball is on. See ball
side.
-
- substitute:
- a player who comes into the game to replace a player on the
court.
-
- swing man:
- a player who can play both the guard
and forward positions.
-
- team fouls:
- each personal foul
committed by a player is also counted against his team; when a team goes over
the limit, its opponent is awarded free-throw
opportunities.
-
- technical fouls
or Ts:
- procedural violations and misconduct that officials
believe are detrimental to the game; penalized by a single free-throw
opportunity to the non-offending team (2 free-throws and possession in
college).
-
- 3-on-3:
- a game played with only 3 players on the court
for each team.
-
- 3-point line:
- the area outside of the top of
the key and then diagonally toward the closest corners of the
court.
-
- 3-point
play:
- a 2-point field goal
followed by a successful free-throw.
-
- 3-point
shot:
- a field goal worth
3 points because the shooter had both feet on
the floor behind the three
point line when he released the ball;
also counts if one foot is behind the line while the other is in the air.
-
- 3-second
area:
- you can not spend more than 3 seconds in
the paint, when you are on offense
or the other team gets possession of
the ball.
-
- throw-in:
- the method by which a team with possession
inbounds the ball.
-
- timeout:
- when play is temporarily suspended by an official
or at the request of a team to respond to an injured player or discuss
strategy.
-
- tip-off:
- the initial jump ball
that starts the game.
-
- top of the
key:
- the area outside the little circle that 1/2 surrounds the free
throw line.
-
- transition:
- the shift from offense to defense.
-
- traveling:
- a floor violation
when the ball handler takes too many
steps without dribbling; also called
walking.
-
- triple
double:
- when a player scores double-digits in 3 categories during
one game (points, assists and rebounds
are most common, but it can also be blocks
or steals); a sign of great versatility.
-
- turnover:
- when the offense loses possession
through its own fault by passing the ball out of
bounds or committing a floor violation.
-
- violation:
- see floor violation.
-
- weakside:
- the side of the court away from
the ball.
-
- walking:
- see traveling.
-
- zone
defense:
- a defense where each defender is responsible for an area of
the court and must guard
any player who enters that area; compare with man-to-man defense.
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